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Thursday, 25 October 2012

PlayThatTune.java

/*************************************************************************
 *  Compilation:  javac PlayThatTune.java
 *  Execution:    java PlayThatTune < input.txt
 *  Dependencies: StdAudio.java StdAudio.java
 *
 *  This is a data-driven program that plays pure tones from
 *  the notes on the chromatic scale, specified on standard input
 *  by their distance from concert A.
 *
 *  % java PlayThatTune < elise.txt
 *
 *
 *  Data files
 *  ----------
 *  http://www.cs.princeton.edu/introcs/21function/elise.txt
 *  http://www.cs.princeton.edu/introcs/21function/99luftballons.txt
 *  http://www.cs.princeton.edu/introcs/21function/freebird.txt
 *  http://www.cs.princeton.edu/introcs/21function/Ascale.txt
 *  http://www.cs.princeton.edu/introcs/21function/National_Anthem.txt
 *  http://www.cs.princeton.edu/introcs/21function/looney.txt
 *  http://www.cs.princeton.edu/introcs/21function/StairwayToHeaven.txt
 *  http://www.cs.princeton.edu/introcs/21function/entertainer.txt
 *  http://www.cs.princeton.edu/introcs/21function/old-nassau.txt
 *  http://www.cs.princeton.edu/introcs/21function/arabesque.txt
 *  http://www.cs.princeton.edu/introcs/21function/firstcut.txt 
 *  http://www.cs.princeton.edu/introcs/21function/tomsdiner.txt
 *
 *************************************************************************/




public class PlayThatTune {




    public static void main(String[] args) {




        // repeat as long as there are more integers to read in
        while (!StdIn.isEmpty()) {




            // read in the pitch, where 0 = Concert A (A4)
            int pitch = StdIn.readInt();




            // read in duration in seconds
            double duration = StdIn.readDouble();




            // build sine wave with desired frequency
            double hz = 440 * Math.pow(2, pitch / 12.0);
            int N = (int) (StdAudio.SAMPLE_RATE * duration);
            double[] a = new double[N+1];
            for (int i = 0; i <= N; i++) {
                a[i] = Math.sin(2 * Math.PI * i * hz / StdAudio.SAMPLE_RATE);
            }




            // play it using standard audio
            StdAudio.play(a);
        }
    }
}

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